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The Bloody Sword
Project Details
The Bloody Sword has a semi-stylized appearance with a realistic feel and look. It is created using Maya, first by constructing a low-poly model. After completing the low-poly model in Maya, it is taken into ZBrush for further detailing. The normal map generated in ZBrush is exported and then used to bake the details in Substance Painter to create textures. The final step involves compositing and rendering using Marmoset Toolbag
Software used
MAYA | PAINTER | ZBRUSH


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