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Stylized Japanese Bell

Project Details

First creating a basic blackouts using cylinders and spheres to establish proportions. Modeling in Maya, with UV unwrapping completed in Maya, Then while exporting to ZBrush for sculpting. Utilize ZBrush's tools to add the Details, Final call is  import to Substance Painter for texturing. Apply base colors and materials, enhancing with hand-painted details and weathering effects. Texture maps including color, roughness, and metallic are generated, Render using Maya's engine, considering angles and lighting. Optional post-processing in software like Photoshop can enhance visuals. Finally, compile renders and maps for a presentation, spotlighting the stylized Japanese bell's intricacies.

Software used
MAYA | PAINTER | ZBRUSH

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